Microgames and incompleteness

Got through the micro-games tutorials. They didn’t really cover as much as I thought they would. It looks like each tutorial was mostly an introduction to that kind of game type, rather than the set being a more complete introduction.

I’m going to have to dig up some more tutorials to get into more complex and fundamentals, like: how do you set up a scene, and how do you map inputs to outputs.

That’s really got to be the first step: a scene to move a box around in, and a box that moves around in it.

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